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April 2, 2019
Saint-Martin-d'Hères - University Campus
Ever since computers have existed, the question of the user interface has been a central concern. Over the course of more than fifty years, Human-Computer Interaction (HCI) has made computing usable and efficient in numerous professional contexts, while also making it accessible to the general public.
HCI is the discipline dedicated to the design, implementation, and evaluation of interactive computer systems intended for human users, as well as the study of the main phenomena underlying human-computer interaction. An interactive system must be adapted to the perceptual, motor, and cognitive capabilities of its users: the usability of a system thus relates to human capabilities. Consequently, HCI finds itself at a unique crossroads between computer science and the humanities and social sciences.
The objective of this meeting is to provide keys to better understand the various facets of this field and connect them with specific application needs, as well as to introduce recent advances in Human-Computer Interaction. We develop two complementary aspects for advancements in HCI: the challenges of HCI in the specific context of Augmented Reality and the challenges of a new interaction modality, Brain-Computer Interfaces.
Program and presentations
- 08:15-08:30: Welcome
- 08:30-08:45: Introductory presentation
The field and challenges of Human-Computer Interaction
Joëlle Coutaz, Université Grenoble Alpes, Laboratoire d'Informatique de Grenoble
Download the presentation - 08:45-09:45: Specialized talks
- Let's make Augmented Reality interactive
Laurence Nigay, Université Grenoble Alpes and Institut Universitaire de France, Laboratoire d'Informatique de Grenoble
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The meteoric rise of Augmented Reality for value-added uses and applications in B2B or B2C can be explained by technological advances in terms of devices (such as tablets and headsets) and, above all, development tools. Three principles govern Augmented Reality (AR):
1) AR combines real objects and virtual objects in a real environment
2) AR operates interactively and in real time
3) AR matches (in other words, aligns) real and virtual objects with each other.
In research, AR systems pose challenges for camera position estimation systems (for example, computer vision algorithms) as well as for display devices and rendering techniques (for example, multi-depth displays and realistic illumination of digital objects). Both challenges aim to achieve the most realistic augmented view possible within the user's field of view.
Another challenge for the effective use of AR beyond the gadget "wow" factor lies in interaction within the context of AR. In this presentation, we consider AR interaction on mobile devices, as these devices constitute the main AR visualization interface today. The device is used as a magic lens that "augments" the perception of the physical environment with digital content. We focus on the spatial relations between the content displayed on the screen and the physical environment: The question is then, how can we relax these spatial constraints to improve interaction without breaking the physical-digital co-localization? - Brain-Computer Interfaces, between science fiction and reality
Marco Congédo, CNRS, Gipsa-Lab
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Brain-computer interfaces (BCIs) allow humans to communicate with electronic devices without using muscular pathways, but directly through the interpretation of brain signals. Today, they are finding a growing place in the media, supported by transhumanist movements, according to which BCI technology will make it possible to enhance human capabilities to survive against the growing power of artificial intelligence. However, BCIs were initially developed to overcome communication difficulties in humans following severe motor disorders, and BCIs remain very limited in terms of transmissible information throughput. In this presentation, we will consider the limitations of current BCIs and their prospects. We will also highlight the fundamental role of signal processing in this technology.
- Let's make Augmented Reality interactive
- 09:45-10:00: Summary discussion
- 10:00-10:15: Conclusion
Summary of collaboration methods, profiles of Master's or PhD students
Download the presentation - 10:15-10:45: Open discussion time
Date
From 8:15 AM to 10:45 AM
Location
Saint-Martin-d'Hères - University Campus
IMAG
700 avenue centrale
Domaine universitaire
38401 Saint-Martin-d’Hères
Persyval-Minalogic Breakfasts
Better understanding R&D challenges
The LabEx PERSYVAL and Minalogic are launching regular meetings between academics and industrialists focusing on topics with high societal impact within the scope of PERSYVAL-Lab. The format chosen is breakfast meetings on the Saint-Martin-d'Hères campus, scheduled for Tuesday mornings, featuring accessible presentations by specialists in the chosen topic followed by a time for exchange and discussion.
The purpose of these meetings is to:
- discover research challenges and advancements in a cutting-edge sector
- understand the potential for innovative application development
- discuss R&D projects with domain experts
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